Of course, we’re sister studios though so we trade people back and forth every once in a while. They were developed totally independently.
We had to grow massively, very quickly, to ramp up for Prey. The Lyon team went off and they immediately started working on Dishonored 2 stuff – they ramped up a little bit, they were already like 60 or 70 people. I worked on Knife of Dunwall and The Brigmore Witches, but eventually the Austin team was pretty small, there was just, like, 20 of us. No, after Dishonored finished we sort’ve split off into two efforts.
After that ramp up, did you have the whole Dishonored 2 team help ing out too?